November 28, 2022

US, South Korea-Based Companies Represents over 75% of World’s Metaverse Patents



Companies based in the United States and South Korea filed more than 75% of the global patents related to the metaverse, augmented reality (AR), and virtual reality (VR).

In a joint survey, Nikkei Asia and research firm Cyber Creative Institute listed the top 20 metaverse patent applicants in the world, calculating 7,760 applications filed in markets like Japan, the US, and Europe since 2016.

The companies based in the US accounted for 57% of the applicants, while South Korea came in second place with 19%. The Chinese companies in the survey came third with 12%, followed by Japanese companies at 8%.

US-based tech giants like Meta, Microsoft, Intel, and Apple are included in the list of the top 20 metaverse patent applicants.

LG Electronics, representing South Korea, came in the first place because it filed the most metaverse patent applications since 2016, jumping from 11th for the survey of 2010-2015. While its rival Samsung came in second place. Earlier this year, LG Electronics and Samsung started to incorporate NFTs into their TVs. LG decided to launch its NFT marketplace called LG Art Lab.

Meta, which came in third place, Microsoft, in fifth place, in addition to Apple and Intel were among the top 10 metaverse applicants in the survey. China’s Huwaei entered the survey for the first time, coming in fourth place, while Sony of Japan came in sixth place.

A metaverse is a network of three-dimensional virtual environments focusing on social interaction. It may be characterized as a digitally simulated world. It utilizes blockchain, augmented reality, and virtual reality (VR), combined with social media principles, to develop venues for extensive user communication that imitate the real world.

The metaverse is an encompassing word for technologies that aid in creating a whole digital world similar to the real one. This universe can be incredibly comprehensive and encompass a broad range of various planets, sometimes referred to as virtual environments.

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